
My Recent Work
Senior Level & Game Designer crafting AAA and VR gameplay spaces in Unreal Engine - blockout to playable prototype, encounter to mission scripting. 15+ years, 10+ shipped titles.
01
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Built early mission blockouts and grayboxes to prototype combat flow and spatial readability, establishing how players move through and fight within each space.
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Implemented gameplay logic and encounter scripting in Unreal Engine 4 Blueprints, turning greybox layouts into functional, testable missions.
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Delivered playable prototypes used to validate new pacing direction following a major project pivot, giving the team a concrete basis for design decisions.
02
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Designed and implemented graybox layouts defining traversal, encounters, and environmental storytelling across multiple environments.
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Collaborated cross-discipline to align gameplay tone and pacing, keeping spaces consistent with the game's atmosphere and direction.
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Developed playable prototypes to evaluate player rhythm and combat readability during pre-production.
03
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Directed design goals and milestone planning while mentoring a small cross-disciplinary team.
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Built VR prototypes testing comfort, scale, and mission pacing - core to making fast-paced shooter gameplay feel right in VR.
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Created and scripted the Missions & Tasks system powering post-launch challenges for Firewall Zero Hour.


