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The Callisto Protocol

Genre: 3rd Person Action Horror

Engine: Unreal 4

Tools: Unreal, Confluence, Miro, Jira, Adobe Photoshop

Studio: Striking Distance Studios

Role: Sr. Level Design

  1. Defined memorable levels with fun and engaging content

  2. Worked with Narrative to push the story ahead with creative gameplay elements and memorable locations

  3. Rapidly iterate to unblock pre-production teams early

  4. Keep designs for my levels updated and available

Goals

  1. Design the intro level that would set the tone for the rest of the experience

  2. Include tutorial elements for new players and introduce them to some of the core mechanics

  3. Deliver a clean, well-thought out layout for the downstream teams to be able to polish and iterate on

  4. Iterate based on feedback and progress from Narrative

CARGO

Goals

  1. Introduce new gameplay elements that the players have to explore and engage with to proceed

  2. Stub in early cinematics/animatics so the downstream teams have something to work with 

  3. Introduce X new enemies and characters

  4. Tie in the end of the space with the start of the next space

AFTERMATH

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