KhestlockDesigns - Ian Kowalski
Hybrid Designer / World Builder

The Callisto Protocol
Genre: 3rd Person Action Horror
Engine: Unreal 4
Tools: Unreal, Confluence, Miro, Jira, Adobe Photoshop
Studio: Striking Distance Studios
Role: Sr. Level Design
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Defined memorable levels with fun and engaging content
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Worked with Narrative to push the story ahead with creative gameplay elements and memorable locations
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Rapidly iterate to unblock pre-production teams early
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Keep designs for my levels updated and available
Goals
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Design the intro level that would set the tone for the rest of the experience
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Include tutorial elements for new players and introduce them to some of the core mechanics
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Deliver a clean, well-thought out layout for the downstream teams to be able to polish and iterate on
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Iterate based on feedback and progress from Narrative
CARGO
Goals
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Introduce new gameplay elements that the players have to explore and engage with to proceed
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Stub in early cinematics/animatics so the downstream teams have something to work with
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Introduce X new enemies and characters
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Tie in the end of the space with the start of the next space

































