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Hello

I began my career focused on spatial layout and moment-to-moment gameplay construction, developing a foundation in encounter flow, player readability, and production discipline. Early roles emphasized blockouts, combat space design, and close collaboration with art and engineering to bring gameplay spaces from prototype to ship-ready content. That foundation shaped how I think about level design - as both creative problem solving and technical execution.

 

Over time, my work expanded beyond layout into systems-driven implementation. I began scripting encounters directly in Unreal, integrating mission logic, AI behaviors, objective states, and performance considerations into cohesive gameplay structures. On shipped AAA and VR titles, I have owned content from concept through polish, balancing player experience goals with technical constraints and cross-discipline realities.

 

Looking forward, I aim to continue building systemic, scalable gameplay experiences at a senior level - contributing not only to individual levels, but to encounter standards, scripting practices, and design frameworks that elevate entire projects. My goal is to work on ambitious titles where space, mechanics, and narrative intersect, and where disciplined systems thinking strengthens creative vision.

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Favorite Games:
Final Fantasy VII (Original)

Castlevania Sympony of the Night

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Catch me playing:
Marvel Rivals

Arc Raiders

Dune Awakening

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Contact

I'm always looking for new and exciting opportunities. Let's connect.

310-804-3944

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