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WHAT I ACTUALLY DO

Spatial & Encounter Design

  • Combat pacing, escalation structuring, and player pressure curves

  • Sightline control, readability, and AI threat layering

  • Layout-driven support for narrative beats and player agency

Systems & Tech Implementation

  • Unreal Engine Blueprint scripting and modular encounter logic

  • State-driven mission and objective flow design

  • AI integration and scalable gameplay system implementation

Cross Discipline Execution

  • Performance-aware content construction within technical constraints

  • Structured playtesting, iteration, and gameplay tuning discipline

  • Clear cross-team communication across engineering, narrative, and art

Recent Work

The most recent projects I have been a part of.

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