KhestlockDesigns - Ian Kowalski
Hybrid Designer / World Builder

Level Design - Cold Iron Studios
Unannounced Aliens Title
Taking what was proven in the Original Aliens Fireteam Elite, I helped the team create some iconic visuals and spaces within the Aliens Universe.

Level Design - Striking Distance Studios​
Callisto Protocol
One of my responsibilities included white-boxing many of the games shipped levels, which the other designers would then take and polish alongside the environment artists based off of my designs due to my speed and ability to rapidly prototype level blockouts.

Level Design - Treyarch Games
Call of Duty Black Ops III
Helped Prototype and prove, or in this case disprove features early in development that were outside-the-box ideas for the series, but ultimately didn't make the cut. Worked on Single Player levels and prototyped out some memorable experiences that shipped with the game, well after I left the company.
Overview
Experienced Senior Game Designer with 17+ years in AAA and VR development, specializing in level design, gameplay pacing, and rapid prototyping. Skilled in Unreal Engine Blueprints, graybox iteration, and cross-discipline collaboration to bring ideas from concept to playable form. Currently expanding into hybrid prototyping, blending spatial design expertise with hands-on technical implementation to test systems, mechanics, and player experience early in development.
My objective is to forge compelling gaming experiences, emphasizing iterative design and the rapid prototyping of features, ensuring efficiency and creativity at every stage of the project.





