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Firewall Zero Hour

Genre: First Person VR Shooter

Engine: Unreal 4

Tools: Unreal, Confluence, Jira, Adobe Photoshop

Studio: First Contact Entertainment

Role: Principal Level Design

  1. Optimized performance in shipped and DLC maps

  2. Refined combat spaces, sightlines, and traversal to ensure balanced gameplay

  3. Partnered with design, art, and engineering teams to resolve performance issues

  4. Implemented and tested fixes to meet strict framerate and memory targets

  5. Supported post-launch by maintaining and managing product entitlements through Sony's NPMT(Network Product Management Tool)

  6. Support fellow designers with their maps, performance, and creating mini-maps for all the shipped and DLC maps in congruence with the UI team

Goals

  1. Design and deliver a tight, close-quarters tactical map set within a multi-floor hotel environment.

  2. Shape vertical combat spaces using stairwells, balconies, and room-to-room sightlines to support methodical clearing.

  3. Emphasize sound cues, chokepoints, and interior readability to reinforce tactical pacing in VR.

HOTEL

Goals

  1. Design and deliver a medium-scale tactical map built around an enclosed training compound with multiple ingress points.

  2. Establish layered exterior-to-interior combat flow, supporting flanking, overwatch, and coordinated team pushes.

  3. Balance open courtyards and confined interiors to maintain tension and spatial awareness in VR engagements.

COMPOUND

Goals

  1. Design and deliver a tactical multiplayer map set within a fortified forward operating base.

  2. Shape long sightlines, defensive emplacements, and interior fallback routes to support coordinated team play.

  3. Emphasize cover density and clear lane structure to maintain readability across longer engagement distances in VR.

FOB

Goals

  1. Design and deliver a high-tension tactical map set within a secured embassy compound.

  2. Create distinct combat phases transitioning from exterior grounds to dense interior spaces.

  3. Use chokepoints, vertical sightlines, and controlled visibility to reinforce deliberate, tactical decision-making.

EMBASSY

Goals

  1. Own post-launch content setup for multiple DLC releases, managing SKU configuration and submission across platforms.

  2. Become a subject-matter expert in Sony’s proprietary NPMT tooling, ensuring accurate builds, metadata, and release pipelines.

  3. Coordinate closely with Sony Third Party to validate SKUs, resolve submission issues, and meet certification requirements.

  4. Train and onboard external teams, including developers at Insomniac Games, on effective use of the NPMT system.

  5. Serve as a cross-studio point of contact for platform compliance, release workflows, and post-launch operations.

PRODUCT RELEASE SPECIALIST

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