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Video Game Level Design in-editor unreal Blockout.jpg

My Projects

Genre: Exploratory

Engine: Unreal Engine 4/5

Tools: Unreal Blueprints, Adobe Photoshop, Jira/Confluence

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Role: Designer

  1. Get an idea down 'on paper' to use for later

  2. Build systems and explore 'how other games do it'

  3. Educate myself on Unreal Systems/Blueprints to build skillsets

  4. Bring a product from idea to shippable state

DREAD CARAVAN

Goals

  1. Design an Isometric survival game that incorporates looting, rogue-lite elements and a Saga-Map for progression similar to FTL

  2. Use simplified assets to prototype spaces, gameplay and UI elements

  3. Learn how widgets work, and how they communicate with blueprints

  4. Procedurally generate encounters, with randomly chosen 'stops' along the way

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