top of page

My Projects
Genre: Exploratory
Engine: Unreal Engine 4/5
Tools: Unreal Blueprints, Adobe Photoshop, Jira/Confluence
Role: Designer
-
Get an idea down 'on paper' to use for later
-
Build systems and explore 'how other games do it'
-
Educate myself on Unreal Systems/Blueprints to build skillsets
-
Bring a product from idea to shippable state
DREAD CARAVAN
Goals
-
Design an Isometric survival game that incorporates looting, rogue-lite elements and a Saga-Map for progression similar to FTL
-
Use simplified assets to prototype spaces, gameplay and UI elements
-
Learn how widgets work, and how they communicate with blueprints
-
Procedurally generate encounters, with randomly chosen 'stops' along the way
bottom of page
