
John Wick Chronicles
Genre: First Person Shooter
Engine: Unreal
Tools: Radiant, Adobe Photoshop, Devtrack
Studio: Starbreeze LA
Role: Senior Level Design
-
Designed multiple VR combat levels for John Wick Chronicles, a wave-based shooter set in the John Wick universe.
-
Explored early VR level design conventions, balancing player comfort, readability, and high-intensity gunplay.
-
Translated film lore into playable encounters, contextualizing John Wick’s “Impossible Task” through gameplay.
-
Prototyped interactive targets and scripted enemy behaviors to support pacing and escalation.
Goals
-
Design a space where players have an introductory experience to the gameplay and mechanics of the game
-
Increase the difficulty in target tracking and acquisition to better train the players
-
Prototype out how the players would switch weapons and interact with the environment outside of shooting
CONTINENTAL TRAINING ROOM
Goals
-
Take a blockout from another designer and bring it to ship quality
-
Add existing gameplay elements and prototype new ones with associated disciplines
-
Set up playtest and feedback sessions with QA