KhestlockDesigns - Ian Kowalski
Hybrid Designer / World Builder

Call of Duty - World at War
Genre: First Person Shooter
Engine: Q3 Radiant
Tools: Radiant, Adobe Photoshop, Devtrack
Role: Assoc. Level Design
-
Submit designs and original map ideas
-
Blockout assigned levels for more senior designers to bring to detail and polish phases
-
Assist mid-level and senior-designers with their maps, and learn optimization systems
-
Absorb the best practices of the established design team, and learn how to best design levels using metrics and
Goals
-
Design an ultra-small level to compete with the incredibly popular 'Shipment' map, debuted in Modern Warfare 1
-
Choose a unique setting that doesn't already have a lot of re-use in kit
-
Make all existing game-modes function in the compacted space, yet remain fun and balanced
DOME
Goals
-
Submit my first functional design for Mutliplayer
-
Build compelling engagement spaces and balanced paths
-
Build the space to accommodate all existing game-modes
-
Keep the level in memory and in performance throughout the process




















