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KhestlockDesigns - Ian Kowalski
Hybrid Designer / World Builder

ROM Extraction
Genre: VR Wave Shooter
Engine: Unreal 4
Tools: Unreal Blueprint, Adobe Photoshop, Devtrack
Studio: First Contact Entertainment
Role: Senior Level Design
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Designed the arena for the base experience
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Built prefabs and tools to aid in the construction
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Explore Blueprint scripting for Narrative flow
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Explore the line between possible and acceptable in VR
Goals
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Explore and ideate a VR Wave-Shooter to be the studio's very first game
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Create a space that is fun, engaging, and lets Virtual Reality shine
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Use the teams existing knowledge and expertise of shooters to re-define what a wave shooter can be in VR
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Learn Unreal Engine 4 and it's toolset for use in VR
THE ARENA
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