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ROM Extraction

Genre: VR Wave Shooter

Engine: Unreal 4

Tools: Unreal Blueprint, Adobe Photoshop, Devtrack

Studio: First Contact Entertainment

Role: Senior Level Design

  1. Designed the arena for the base experience

  2. Built prefabs and tools to aid in the construction

  3. Explore Blueprint scripting for Narrative flow

  4. Explore the line between possible and acceptable in VR

Goals

  1. Explore and ideate a VR Wave-Shooter to be the studio's very first game

  2. Create a space that is fun, engaging, and lets Virtual Reality shine

  3. Use the teams existing knowledge and expertise of shooters to re-define what a wave shooter can be in VR

  4. Learn Unreal Engine 4 and it's toolset for use in VR

THE ARENA

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