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Overkill's The Walking Dead VR

Genre: On-Rails VR Shooter Experience

Engine: Unreal 4

Tools: Unreal Blueprint, Adobe Photoshop, Jira

Studio: Starbreeze LA

Role: Level Design

  1. Prototype spaces for the Senior Level Designer to include in the final design

  2. Work with other designers to build 'Room Kits' that conformed to metrics

  3. Give feedback and help identify pain points in experience

  4. Help run experience at E3, Comic-Con, etc.

Goals

  1. To make a space that was unsettling and compelling to stay true to the source material

  2. To build a level that can showcase the teams talent and capabilities

  3. Make a Walking Dead VR experience to showcase the license and get investors and fans on-board with the upcoming non-VR title

THE CLINIC

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