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KhestlockDesigns - Ian Kowalski
Hybrid Designer / World Builder

Overkill's The Walking Dead VR
Genre: On-Rails VR Shooter Experience
Engine: Unreal 4
Tools: Unreal Blueprint, Adobe Photoshop, Jira
Studio: Starbreeze LA
Role: Level Design
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Prototype spaces for the Senior Level Designer to include in the final design
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Work with other designers to build 'Room Kits' that conformed to metrics
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Give feedback and help identify pain points in experience
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Help run experience at E3, Comic-Con, etc.
Goals
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To make a space that was unsettling and compelling to stay true to the source material
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To build a level that can showcase the teams talent and capabilities
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Make a Walking Dead VR experience to showcase the license and get investors and fans on-board with the upcoming non-VR title
THE CLINIC
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